It’s not the first time we say that each brawler and their skill set are more or less useful depending on the scenario. Here we’ll see who, and why.
Gem Grab
This is the first game mode, the one we all start with. It is played with two teams of 3 players each. The first player to collect 10 gems or more and hold them for 15 seconds wins the scenario. It’s about crowd control and a global view of the stage.
Gem Grab
In my experience, I get very good results playing with Pam. Why? Because in this arena, brawlers with damage or area healing can play a crucial role. This brawler’s signature ability places a healing siphon that heals characters within its area of effect. If you place the siphon in the middle of the stage and your fellow players stay close to you and the siphon, your victory is assured.
Another important aspect to note about the Gem Grab is that crowd control is very important here, something Nita and her bear are specially designed for. Nita is fast and deals moderate damage, while her mascot will attack anyone who gets near her, dealing a significant amount of damage and absorbing a lot of hits.
Showdown
Showdown mode is that Battle Royale from Brawl Stars: It’s a free-for-all where last (or last pair, since you can play co-op) wins. The safe zones are slowly narrowed by the emergence of a toxic mist that gradually kills the Brawlers it encounters.
Showdown
The most versatile character for this mode is Shelly (she really is the most versatile for everything), but I’ve had the best results with El Primo. Another fighter to consider for his shooting ability is Colt, who can attack from quite a distance and initially remains relatively safe, although that could become a problem later in the match. Bull is also highly recommended due to the damage he deals at close range and the amount of shots he can absorb.
Brawl Ball
In this mode you find a ball in the middle of the field that you have to put into the opponent’s goal to win (the first to score two goals wins). How you do that is up to you, but there’s one undeniable truth about this mode: if you control Frank, your team has the advantage.
Brawl Ball
Frank is one of those big tanks that primarily does a lot of damage. He’s the character who deals the most damage with a single hit by far, but he’s also the slowest. Frank’s big advantage is that while the rest of the players focus their power play on your teammates and try to hurt you (whereby you can absorb a lot of damage), you can sledgehammer them down at will (that doesn’t mean you are invincible, but you hold out for a very long time).
His special ability is a hit that not only deals massive damage but also paralyzes the opponent for a few moments, allowing us to recharge in a short time. If you play your cards right, you can become an unstoppable killing machine while your teammates score the goals.
Super City Rampage
In this mode we face a Godzilla-like monster that destroys the scenery in its path. Our goal to win the game is to kill the monster with two other players before that happens.
Super City Rampage
This mode is new and forced me to re-evaluate my own strategies (nothing compared to Boss Battles or Big Game Hunting). Thereby had very good results when using Colt, Pam and Shelly. El Primo also comes highly recommended when it comes to this match, although personally I prefer Colt or Pam.
Colt can shoot from very long distances and his Signature Ability does a lot of repeat damage, while Pam can use her Life Siphon to help the team die as little as possible. Her rapid-fire machine gun, while underpowered, can be enough to keep the threat at bay.
Heist
The goal of this scenario is for your team to crack the vault on the opposing side (and vice versa). You have to do it before time runs out or the team with the least damage wins.
Heist
The best brawler (stat-wise) for this mode is Spike, although DynaMike, Bull, and Colt are also highly recommended. However, the one I’ve had the best results with is Carl. It takes a bit of a kamikaze to get a head start here, and Carl is perfect for that.
Also, his spike/boomerang does a non-negligible amount of damage, he’s pretty fast, and his signature ability does a lot of overall damage. It might not be the most powerful brawler, but it’s a real eye opener for this mode.
Bounty
In this arena, all characters start with two stars above each character, which increase with each kill. The team that has accumulated the most stars when time runs out wins.
Bounty
Barley is particularly suited to this mode, as he deals area damage and can place his shots pretty much anywhere in the scene. His signature ability can be the finishing touch to an opponent about to fall.
Siege
This mode is the Tower Defense from Brawl Stars, which is perhaps most reminiscent of MOBAs. In it we have a tower robot on each side of the arena and the goal is to destroy it before time runs out. During the game, bolts will appear on the screen that will summon an attack robot with more power the more we have accumulated. It should be noted, however, that the robot will only appear for the team that has collected the most bolts. In case of a tie, there is no robot until it is broken.
Siege
The best fighter for this situation is Penny, because of her ability to shoot from afar and her special ability that places a cannon that fires as soon as she spots enemies in her range. DynaMike, Barley, and Brock are also very interesting, and it’s a good idea to keep an eye on Jessie.
Hot Zone
In this mode, teams focus on controlling one or more zones that appear in the arena. They must also defend themselves to prevent their opponents from taking over them. The game ends when time runs out and whoever controls the most zones wins. This mode comes straight from the classic FPS multiplayer modes.
Hot Zone
The most suitable brawlers for this type of game are Mortis, Jacky, Rosa, Bibi, El Primo and Leon. It’s important to remember that any character whose special ability is to deal damage from afar (like Penny or Jessie would) or heal from an area (like Pam would) could be just as interesting to ensure that we keep an area already inspected.
Boss Fight
In this mode, a team of three players faces a mega robot that must be defeated. Appear at the same time Mobs on the screen that we must eliminate to increase our chances of victory. It’s difficult to win this mode without a proper strategy, so it’s important to have a trained game team to communicate with.
Boss Fight
Here it is easy to choose a character. By pure statistics (and logic too) Colt is the best option. He moves fast, can shoot from long distances, and his special ability can deal a lot of damage, which against hordes of Mobs and the Boss can be a real lifeline.
Characters like El Primo, Nita or Pam (mainly because of their ability to heal) are also interesting in this context. Don’t underestimate Shelly for her versatility, however, or Jessie for her special attack (a turret that attacks enemies as soon as they come within its range).
Big Game Hunting
The premise of this mode is very simple: a player acquires the proportions, strength, and life amount of one Bosses and a team of 10 players must hunt him down. This is one of the funniest modes in the game.
Big game hunting party
The most efficient brawler in this mode is Mortis due to its high amount of damage per second, closely followed by Poco, Sprout, Jacky, Pam and Tick. Crow, Carl, and Spike can also be particularly useful for this mode. The main thing here is to have characters that can attack quickly and deal out a good amount of damage more or less consistently.
Robo Rumble
This mode is a bit special. In it we’ll have to face waves of robots that are coming towards us, with the peculiarity that the scenario has no end. It runs until the team can no longer withstand the onslaught that the scenario throws at them.
Robo Rumble
For this scenario, characters like Jessie, Penny, or Pam are particularly useful because they use defensive towers when their special attacks are activated.